According to Grand View Research, “the size of the global podcasting market was valued at $9.28 billion in 2019 and is expected to grow at a compound annual growth rate (CAGR) of 27.5% from 2020 to 2027”.
The Clubhouse app can also be included as an example of the tremendous growth of the audio content industry. The app is currently valued at $4 billion after being on the market for less than a year. Where people have less time and more need for consuming information, podcasts rule the world.
No different from other industry sectors (and from life in general, as a matter of fact), technological development has revolutionized the film industry in all its aspects: from filming to editing and post-production, devising a soundtrack, promoting and distributing, all the way to watching movies. Never before has high-tech innovation been in the service of art as clearly as shown by the evolution of the movie and television industry.
Throughout the last century, the way from black-and-white movies with low-quality images and no sound, to high-definition and 3D films using deepfake voice technology, has been traversed rapidly by leveraging engineering…
Apart from tourism, it is hard to find an industry that has suffered more from the pandemic than museums.
According to the Network of European Museum Organization (NEMO), 75% of museums reported income losses between 1,000 to 30,000 Euro per week in 2020.
There is no doubt that these figures are probably similar for countries in North America. As a result of these income losses, the most common change initiated is discontinuing programs and projects (55%), followed by reducing visitor capacity (49%), and finally, reallocating staff (42%).
But those are not the most alarming numbers. Over 90% of museums responding…
Imagine that you can reproduce the voice of a deceased person or that you can nearly-perfect reproduce the voice of a celebrity, with all the inflections and emotions. The difference can’t be noticed and can only be detected with special help. Voice cloning technology makes this possible.
Speech-to-speech synthesis comes with applications in areas such as cinematography, healthcare, gaming and more. Respeecher has the technology needed to replicate voices for media projects, filmmakers, game developers, advertisers, podcasters and content creators of all types. …
Deepfakes are one of the most unique phenomena of the last five years in the world of synthetic media. Many are afraid of this technology, others have figured out how to put it to productive use. It’s time to figure out what deepfakes are exactly, and what makes them so significant in a world of modern media technologies.
Synthetic media is an AI-generated or AI-modified content. With traditional media, people relied on broadcasting networks (radio and TV) and social networks to create and distribute their content.
This method of receiving information came with certain restrictions, which, of course, were significantly…
In this article, we continue discussing voice synthesis technology and the positive consequences of its applications. We will look at the most common myths surrounding this technology and figure out if they carry any weight.
Before we get started, let’s recall what voice cloning is. At Respeecher, we use artificial intelligence (AI) to synthesize speech. You might be familiar with services like Google that can generate speech from the text you type. Respeecher is different. Our software does speech-to-speech conversion: instead of replacing a human being, it allows a person to speak in a different voice.
In short, it works…
Is it possible to adapt the authentic dialog of an actor from one language to another so that nothing is lost in translation?
Things to consider would include idioms, cultural specifics, tone, the list goes on. What’s more, the technical side of the process also demands time, patience, and experience to be managed properly.
With machine learning and new AI voice cloning technologies, the $2.5 billion localization and dubbing market is undergoing a major disruption. Today’s article explores the most relevant factors.
Of the $2.5 billion market capitalization mentioned above, 70% (1.7 billion) belongs to dubbing. With the growing popularity…
If you’ve been following our journey, you may already know that we’ve launched some interesting projects with large Hollywood studios and the NFL. You may not know, however, that we’ve also started working with YouTubers to help them scale content creation through voice synthesis.
The competition for an audience pushes video bloggers to constantly invent something new. Today, the YouTube blogging trend is shifting towards digital humans. Because of this, a synthetic video identity requires a unique voice. Thus, YouTubers are on the hunt for tools that speed up and reduce the production costs for these types of content.
It has always been part of our mission at Respeecher to help content creators scale voices for their projects while respecting strict ethical standards. Now, we take our goal one step further: we are happy to announce that Respeecher has joined the Digital Entertainment Group (DEG).
This is an important step both for us and for the entertainment industry. Current DEG members include Hollywood’s top players like Warner Media, Paramount, NBC Universal, Amazon Studios, Disney, Google, and others.
The group promotes entertainment platforms, products, and distribution channels connecting content, devices, and platforms, and supports studio marketing initiatives to increase awareness…
From the beginning of mankind, playing has been one of man’s constant activities. Over the millennia, games have evolved and diversified, but their purpose has remained the same: relaxation alone or with loved ones, competing with others and even learning.
Nowadays, the most popular form of playing consists of video games. Whether we play on our phone, tablet, computer or console, games are part of a significant industry worldwide. According to Statista, the U.S. gaming industry in 2017 was valued at more than USD 18 billion, while in 2018 its value was calculated at more than USD 43 billion.
AI Speech-to-Speech Voice Synthesis for Next Generation Content Creators